Programmer, system administrator, IT solutions architect with many years of experience. He started his professional career at the age of 15 as an author of books about programming. Later, he changed his profession to system administrator and IT team manager. After many years, he decided to turn back from the managerial career path for programming. It has been going on for 12 years. A careful observer of technological development and propagator of common sense solutions design. A supporter of critical thinking and a determined opponent of the barren fascination with technology for the technology itself. Currently, he is professionally focused on creating tools supporting Customer Experience area and automated Voice of Customer analysis.
I am embedded systems developer working in Solwit and specializing in safety-critical systems. During the last seven years I worked on various projects ranging from railway traffic control, automotive and medical devices to IoT and smart buildings. I am interested in adapting and spreading good practices among embedded developers who often doesn't follow newest trends. In spare time I write on my blog https://ucgosu.pl (in Polish)
An engineer who solves problems with the use of Information Technology achievements. Passionate about science and technology. A faithful believer in the philosophy of TQM and Lean. Follower of the Agile and Software Craftsmanship. Co-founder and leader of
Sebastian is an experienced and dedicated software engineer specializing in object-oriented design and programming, software architecture, code quality and agile.
His main interest is practical usage of refactoring, testing and software development techniques in work with existing code. Both on class and application level.
Jakub is a software craftman with over a decade of commercial experience in programming, wearing multiple hats, getting hands dirty in multiple environments. Some languages, some frameworks, blah blah blah - doesn’t really matter. Architect, programmer, manager, technical trainer, tech lead, wannabe entrepreneur, JUG leader. There is a fair chance he does non of those those right.
A software engineer focusing mainly on backend. Has experience leading teams and projects. Lately working on project architectures next to development work. IT community member working on several meetups and other events. Best practices evangelist, speaking at events and making workshops such as Coding Dojo Silesia and art.exe. Teaches programming and design to kids with Little Bit Academy. Feels weird writing about himself it third person.
Computer Scientist? No.
Software Craftsman? Yes!
I totally agree that making software is a craftsmanship and that’s what I’m trying to do every day at work and beyond. You can meet me at other meetups and conferences, that’s why on SpreadIT we’ll meet again. You could remember from previous edition my jokes because I had a pleasure to be a speaker. I hope this year you’ll join me and my jokes again.
For more than 20 years in the IT industry, as a database administrator, programmer, architect, manager and "onsite disaster engineer".
I took part in small, medium and large projects nonsense, under the principles of "Waterfall", Agile and in the absence of any methodologies, always with the same effect. What led me to the conclusion that no matter what you do, as long how you do it well, in the simplest possible way and use appropriate tools that do the work for you. In the meantime, I fell in love in the ideas of TDD and Software Craftsmanship, to the limits exploring beautiful in its simplicity ideas as REST and NoSQL, only to abandon them to explore the secrets of "systems thinking" and admire the strength that brings "metaphor" and discover that we are all objects in an eternal virtual machine.
Humble follower of the church of JVM, bytecode and JIT researcher, exploring all sorts of parsers, interpreters and compilers. From time to time you can hear my low-quality jokes about architecture conferences in Poland. I am also author of a blog on http://geekyprimitives.wordpress.com/ and self-proclaimed dictator in the program committee of SegFault, CoreDump, 4Developers and JDD conferences.
Game Designer and Team Leader at Carbon Studio, University of Silesia graduate. Pasionate tabletop and video gamer, VR enthusiast always eager to help and discuss anything related to VR, games and their development. Just delivered latest Carbon Studio's game (The Wizards) to every VR platform under the sun, next up: Standalone Expansion - The Wizards Dark Times.
Pragmatic person fascinated about lean and agile methodologies, automation and efficiency on daily basis. Software Developer closely related to JVM languages and Software Architect/Leader. On the other hand trainer and habitual speaker at IT conferences and IT-related events (Such as Confitura, 4Developers, Java Developer Dais, Boiling Frogs, QualityExcites, SegFault, CoreDump), co-founder of SpreadIT Community conference and casual blogger. Believes that most important thing in software development is good communication, cooperation and knowledge sharing.
Notorious engineer at work and after hours, tracing meanders of the art of software engineering. Software Gardener, mostly working in web-oriented Java gardens. Fan of agility, seen mostly as choosing the right tools and approaches. Lead developer, trainer and conference speaker.
Softs skills trainer, coach, psychologist. For several years used to be responsible for development of employees at LG Electronics. Currently a freelancer. Specializes in softs skills trainings, including communication, team management, team building, assertiveness, conflict resolution, emotional intelligence. She believes that being a qualified specialist is not enough, and highly developed social competences are an indispensable element of success for people and entire organizations.
I love programming since my first line of code I did on the C64 in Basic. Somewhere in 90ties I've switched from C++ to java and spent then 18 Years developing mostly Java software working for various companies and projects. Now I work for Engenius in Switzerland being Java/Kotlin developerduring the days and Scala/Haskell open source hacker at nights.
Head of Art in Vile Monarch studio and active Freelancer. Main artist for games: Crush Your Enemies, Oh…Sir! The Insult Simulator, The Madness of Little Emma and many more. Connected with gamedev and Polish pixel art scene since 2007. Gamer, comic fan and creativity lover.
He started as .NET developer in 2007 with creating software for digital signage, advertisment, sports and other mass events. After that he was developing ERP and production management systems in Java and SQL. Next step in his career was self-employment, when he co-created web services and transaction systems. Those experiences have brought him into the video game industry, where he could combine his skills and create an MMO game "Gloria Victis". He created game server backend, programmed network solutions, developed databases and maintained server infrastructure.
Now he works at Anshar Studios on unannounced RPG title.
Software Engineer at Future Processing. For several years, he has been a technical consultant and architect, helping developers and clients in solving their biggest technological problems. A big fan of Domain Driven Design, Vim, and Unix philosophy.
Piotr Stawirej is clean code fanatic, BDD obsessed and agile methodology adherent. Passionate about professional attitude in every aspect of work. With over 12 years of experience in Tele Atlas and TomTom, leading map making industries, with large back-end and transactional systems. He cherishes clean design regardless of used language or technology and is strongly against cargo cult approach.
Software engineer, who went a long way from an episode in game development to my current role as a full-stack Scala developer and a scrum master. Big fan of clean code, bigger fan of simple, not over-engineered code. Keeps his sanity as a web developer by sticking to web fundamentals instead of chasing the today’s framework of the day
Programmer since 2010 in both gamedev and non-gamedev companies: Bloober Team, iFun4all, Nano Games, Autodesk Gamedesire, One More Level, Xara Ltd.. Works mostly in C++, C# and Obj-C with both commercial and in-house engines. Currently interested in optimization. After God's Trigger game he's working on his own project.