Rendering Engineer at EA DICE, fascinated with drawing pretty pixels fast for as long as he can remember. Alumnus of the Faculty of ACECS at the Silesian University of Technology, The Farm 51, THQ Nordic, The Astronauts, Flying Wild Hog and Starbreeze Studios.
Programmer with 8 years of experience not only in gamedev industry. Writes code mostly in languages with 'C' in the name. So far, he worked on AI, UI and tools for different platforms for companies like: Bloober Team, iFun4all, Nano Games, Autodesk, Gamedesire, One More Level and Xara.
Last 2 years focused mostly on optimization.