VI edition of the open, free conference
dedicated to IT themes
8th of September 2018, Katowice

Conference paths

Software Architecture

Microservices, Command Query Responsibility Segregation, Ports and Adapters, Event Sourcing, Domain Driven Design, Test Driven Design, Event Driven Architecture, Clean Code and many more! Find out how to build great software while listening to war stories provided to you directly from a battlefield.

GameDev

Nowadays, video games are becoming more advanced and complex, so how can we keep up with them? What can we do to understand the process of their development? Within this pathway, we offer an enjoyable way of delving into secrets of creating these incredible virtual means of entertainment.

Software Craftsmanship

On this track you can listen about everything connected to personal development, Software Craftsmanship movement, Agile, Scrum, Kanban, modern project management methods like Management 3.0, how to be great at every job interview and finally which next move you should do with your career.
See relation from
fifth edition!

We will listen to

Maciej Pryc (Destructive Creations)

Gameplay programming as an art of deceptions and compromises, based on the Ancestors Legacy game

As a gameplay programmers we want to create game features and mechanics as a whole, perfect and complex systems. Unfortunately, often we have to fight this desire, because of two …

Gameplay programming as an art of deceptions and compromises, based on the Ancestors Legacy game

As a gameplay programmers we want to create game features and mechanics as a whole, perfect and complex systems. Unfortunately, often we have to fight this desire, because of two main reasons. Firstly, we cannot forget about a performance, so we should calculate and process only what is necessary, nothing more. Secondly, there is no point in wasting time and resources on things impossible to notice from the player perspective. Those two aspects often overlap each other and are forcing a programmer to focus on an approximations, estimations and good enough solutions, rather that on complex and extensive systems. Examples from the game Ancesors Legacy will be provided.

  Language: Polish
  Level: 
Adrian Chlubek (The Software House)

Procedural generation at galactic scales

Procedural rendering at big scale. I will show how to implement a system to procedurally render a galaxy of stars, as well its planets and moons. You will learn about various …

Procedural generation at galactic scales

Procedural rendering at big scale. I will show how to implement a system to procedurally render a galaxy of stars, as well its planets and moons. You will learn about various types of problems that are encountered during rendering such big worlds, we will deal with troubles related to precision of 3D calculations. I will present numerous techniques used to generate needed data, such as value noise and fractal brownian noise, as well how to use them to generate unique set of data required by the application. All of that working on Vulkan and GLSL.

  Language: Polish
  Level: 
Piotr Cieślak (Carbon Studio)

Interactions as a foundation of VR games

Interactions have always been the backbone of games. Introduction of VR pushes the way player interacts with the world, characters and systems to the next level of advancement. …

Interactions as a foundation of VR games

Interactions have always been the backbone of games. Introduction of VR pushes the way player interacts with the world, characters and systems to the next level of advancement. Interactions via motion controllers are the main source of immersion and even the little things like the way player pulls the lever become key factor of immersion. Let’s explore the dos and don'ts of designing interactions for VR.

  Language: Polish
  Level: 
Grzegorz Wątroba (Xara / Wayward Preacher)

ECS, Job Systems and other nouns describing novelties in Unity starting from version 2018.1

Unity engine in the last few months introduced many changes encouraging multithreading and support for more complex game mechanics. During this lecture, some new solutions …

ECS, Job Systems and other nouns describing novelties in Unity starting from version 2018.1

Unity engine in the last few months introduced many changes encouraging multithreading and support for more complex game mechanics.

During this lecture, some new solutions will be presented, connected mostly with Entity Component System, Job System, Raycast Command and auxiliary tools.

  Language: Polish
  Level: 

This year lecturers

Latest news

There is nothing here for now :)

Our sponsors and partners

Honorable Patron

Honorable Patron

Software Craftsmanship Path Sponsor

Software Architecture Path Sponsor

GameDev Path Sponsor

Golden Sponsor

Golden Sponsor

Golden Sponsor

Golden Sponsor

Golden Sponsor

Golden Sponsor

Silver Sponsor

Silver Sponsor

Silver Sponsor

Silver Sponsor

Silver Sponsor

Silver Sponsor

Silver Sponsor

Silver Sponsor

Silver Sponsor

Bronze Sponsor

Bronze Sponsor

Partner

Partner

Partner

Partner

Partner

Partner

Partner

Partner

Partner

Media Patron

Media Patron

Media Patron

Media Patron

Media Patron

Media Patron

Media Patron

Szanowny internauto

SpreadIT szanuje dane osobowe Użytkowników i spełnia wymogi ich ochrony wynikające z powszechnie obowiązujących przepisów prawa, a w szczególności z Rozporządzenia Parlamentu Europejskiego i Rady (UE) 2016/679 z dnia 27 kwietnia 2016 r. w sprawie ochrony osób fizycznych w związku z przetwarzaniem danych osobowych i w sprawie swobodnego przepływu takich danych oraz uchylenia dyrektywy 95/46/WE.

Dane osobowe podane w obrębie Serwisu i podczas kontaktu z organizatorami konferencji SpreadIT wykorzystywane są jedynie w celu umożliwienia uczestnikowi wzięcia udziału w konferencji w roli uczestnika lub/ oraz prelegenta.

Administratorem danych osobowych podawanych podczas rejestracji Konta w Serwisie, zapisu na Newsletter oraz przy wypełnianiu formularzy zgłoszeniowych są organizatorzy konferencji SpreadIT.

Dane Użytkownika są dostępne tylko dla organizatorów konferencji SpreadIT

Więcej informacji w naszej polityce prywatności.