Linear algebra is perceived mostly as a difficult and impractical subject in college. However, in reality, it is a tool used by game developers on a daily basis.
During the lecture I will try to explain why all developers should master linear algebra. I will describe typical problems solved using it. I will give you tips on how linear algebra can make implementing gameplay mechanics easier or help with debugging. I will focus on practical applications of algebra (limited to 3D) and the aspects that are often lost in the sheer volume of information during studies. In this way, I will try to fill in the gaps in knowledge I often notice among university graduates.
Have you ever rebuilt an entire application, because you need to add a new field on the frontend? Or mayby some changes in the database tables have changed all your domain? How to deal with the changing world and requirements? How to maintain order within the application and focus on the domain? How to convert the external world into an implementation detail? The architecture of ports and adapters is the answer.
On the presentation, I will talk about experiences with the applications, where the domain is the most important thing and I will answer for questions:
- What is in it for you?
- How to do it?
- What to keep in mind during implementation?
- Why is it difficult?
What Surveyor, Health Care Manager, Marketing Specialist, Career and Social Communication Specialist do have in common? They all spent a lot of time and energy developing and care about soft skills. They also work as Scrum Masters where soft skills and hard skills are required.
From our experience we know that technical and domain knowledge is something you can learn in practice. However it is not applicable to soft skills which are sometimes much more difficult to obtain. To be able to develop your soft skills you usually need to spend a lot of time and work hard, on your way of seeing the world and yourself, controlling your ego, and emotional awareness. That's why we want to share our experience of work as a Scrum Master with you.
It’s a pretty well know stereotype, that IT programming is boring but pays well and gamedev is interesting but exhausting. We will try to challenge these stereotypes and ask people who actually were on the both side of the fence, is that really the case? What motivated them to switch and what were the pros and cons on working on each side?