Are you frustrated because your ideas about new tools, frameworks, practices are not picked up by your fellow developers?
Do you notice flaws in organization and your manager doesn't want to listen to you?
You don't know why your mate behaves way he does?
Are you angry because your code review remarks are considered nitpicky?
Are you tired of your work because obviously you are the only person who knows what has to be done and none of lesser beings which surrounds you are willing to listen to you?
Are you as manager surprised why people react negatively when you communicate with them?
Would you like to know how to influence people without arousing resentment?
If your answer is "yes" for most of above questions, then most likely this session is for you.
85% of your success depends on emotions. For some people sooner for some people later the way they handle other people will be a blocker for further development not only as developer/manager but also as a human. It is most probably that this will impact your career (promotion or even job lost).
I have seen this multiple times during my over 12 years career as software engineer and felt it on my own skin.
There is no craftsmanship, clean code, the best practices, clean architecture, effective work, development and agile without proper communication.
If you would like to get next level on your career path (of course connected with promotion and salary increase), this session is dedicated for You!
I will show you entry point for fundamental techniques in handling people, ways to make people like you, win people to your way of thinking and how to change people without giving offense or arousing resentment to give you another powerful tool to handle daily situations.
We live in exciting times. People say servlets - as we know them - are dead. The future is bright and asynchronous. Bright and event loop'ed. Bright and reactive.
People judge - it's not async / reactive / nodejs'ed, it's a dead end. But the world of sync and async is not black and white. It's shady, swampy and full of surprises. In this talk, we will explore some of these shades of grey.
In this talk, we will try to give an opinionated answer if reactive all the things is a way to go, at least in the context of web applications. We will explore the spectrum between traditionally synchronous servlets and a fully blown async reactive approach. With the support of numbers, measurements and experiments, we will investigate the simple and traditional approach to web requests. See where it works and where it fails - based on some typical web applications use cases. Having such unoptimal resource utilization as a baseline, we will look for some other approaches and evaluate them from different perspectives: performence (an obvoius one) but also readability, familiarity and a general common sense.
In this talk I’d like to guide you through the process of design – build – deploy – run - test and monitor robust microservice solutions. The biggest emphasize I will focus on performance testing and monitoring of applications using current leading open source solutions. Among other this will include detailed implementation patterns for Kubernetes, Prometheus, Grafana, ELK, JMeter.
Game interface is always an unique challenge for the programming team. It's close to traditional bussiness applications with layers, views and models but also very different - it needs to be dynamic, responsive and appealing. UI-heavy games need a complex UI system that can handle timing, responsivness and eye candies while being versatile enough to cope with ever-changing design. Structurizing UI implementation always speed up the process of adding and removing its' elements. This talk will present typical UI problems, patterns and solutions forged during the development of Frostpunk