Lessons learned while creating fantastic worlds. I'll try to help you avoid bad decisions which can slow down the development, and hopefully sell a few tricks how to improve your workflow for concepting, gathering references, creating moodboards and overall world building. This talk should be useful mostly for artists, but also producents, team leaders and generalists.
I'll show you how to implement MVVM pattern with usage of Dependency Injection in Unity3D. We will discuss advantages of reflection and good architecture in your frontend layer.
Every day we live in our IT world, where we have certain laws and rules. But what if we look beyond our industry? Construction, automotive, philosophy, business close to us and more: would we find there anything useful for us? Maybe some of them already exists with us and spotting them may help us communicate with people outside of IT? During this lecture we’ll consider this and try to look at it through our prism.
Programming today is very different from programming of 20 years ago. Developers have to face the technological revolution and its new challenges. These challenges often require a completely different set of competences than in times when distributed programming was not as common as it is today.
During my presentation, I will describe my journey as a programmer with over 25 years of experience in the industry, who can boldly say "I like my job". I will recount my ups and downs that I’ve went through, and the lessons I’ve learned along the way. I will speak about the challenges and professional traps in my career.
I will also try to answer the question: What is the difference between "being a programmer" and "working as a programmer"? Is the programmer a profession or a vocation? Does good knowledge of technology mean being a good programmer? Or maybe a perfect knowledge of a particular language makes a great developer a great person? How to determine the profile of your skills, limitations and potential directions of professional development?