VII edition of professional conference
dedicated to IT themes
14th of September 2019, Katowice

Conference paths

Software Architecture

Microservices, Command Query Responsibility Segregation, Ports and Adapters, Event Sourcing, Domain Driven Design, Test Driven Design, Event Driven Architecture, Clean Code and many more! Find out how to build great software while listening to war stories provided to you directly from a battlefield.

GameDev

Nowadays, video games are becoming more advanced and complex, so how can we keep up with them? What can we do to understand the process of their development? Within this pathway, we offer an enjoyable way of delving into secrets of creating these incredible virtual means of entertainment.

Software Craftsmanship

On this track you can listen about everything connected to personal development, Software Craftsmanship movement, Agile, Scrum, Kanban, modern project management methods like Management 3.0, how to be great at every job interview and finally which next move you should do with your career.
See relation from
sixth edition!

We will listen to

Tomasz Bilnicki (Anshar Studios)

Detached and Telefrag VR – lessons learned

Programming
For the last few years I have been the lead programmer in two VR games: Detached and Telefrag VR. …

Detached and Telefrag VR – lessons learned

For the last few years I have been the lead programmer in two VR games: Detached and Telefrag VR. Both games have been released on PC and PS4 platforms. I would like to present some challenges encountered during the whole development process - some of them specific for the VR environment. 

  Language: Polish
  Level: 
Topics
Programming, VR, Postmortem
Jakub Pander (Carbon Studio)

Min-maxing UE4 - Mindful usage and navigation within the Editor

Level design
You probably know how to use the UE4 editor by now but maybe you want to learn something more or …

Min-maxing UE4 - Mindful usage and navigation within the Editor

You probably know how to use the UE4 editor by now but maybe you want to learn something more or even start from scratch. In this presentation I will show various useful and nifty tips and tricks available within the editor. Some of them might be new, some might be obvious, other nearly useless but still cool, there are so many you will definitely find something for yourself. Perhaps you didn't even know such options are available within the UE4 so let me show a few live.

  Language: Polish
  Level: 
Topics
Level design, Unreal Engine, Tips and tricks, Editor navigation
Andrzej Wysocki (Fool’s Theory)

Less is more - good habits of concept art and world-building

Art design
Lessons learned while creating fantastic worlds. I'll try to help you avoid bad decisions which can …

Less is more - good habits of concept art and world-building

Lessons learned while creating fantastic worlds. I'll try to help you avoid bad decisions which can slow down the development, and hopefully sell a few tricks how to improve your workflow for concepting, gathering references, creating moodboards and overall world building. This talk should be useful mostly for artists, but also producents, team leaders and generalists.

  Language: Polish
  Level: 
Topics
Art design, Concept art, World building
Adam Doligalski (NBC Sp. z o.o.)

Developer by Choice

Personal Growth
Programming today is very different from programming of 20 years ago. Developers have to face the …

Programming today is very different from programming of 20 years ago. Developers have to face the technological revolution and its new challenges. These challenges often require a completely different set of competences than in times when distributed programming was not as common as it is today.

During my presentation, I will describe my journey as a programmer with over 25 years of experience in the industry, who can boldly say "I like my job". I will recount my ups and downs that I’ve went through, and the lessons I’ve learned along the way. I will speak about the challenges and professional traps in my career.

I will also try to answer the question: What is the difference between "being a programmer" and "working as a programmer"? Is the programmer a profession or a vocation? Does good knowledge of technology mean being a good programmer? Or maybe a perfect knowledge of a particular language makes a great developer a great person? How to determine the profile of your skills, limitations and potential directions of professional development?

  Language: Polish
  Level: 
Topics
Personal Growth

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Szanowny internauto

SpreadIT szanuje dane osobowe Użytkowników i spełnia wymogi ich ochrony wynikające z powszechnie obowiązujących przepisów prawa, a w szczególności z Rozporządzenia Parlamentu Europejskiego i Rady (UE) 2016/679 z dnia 27 kwietnia 2016 r. w sprawie ochrony osób fizycznych w związku z przetwarzaniem danych osobowych i w sprawie swobodnego przepływu takich danych oraz uchylenia dyrektywy 95/46/WE.

Dane osobowe podane w obrębie Serwisu i podczas kontaktu z organizatorami konferencji SpreadIT wykorzystywane są jedynie w celu umożliwienia uczestnikowi wzięcia udziału w konferencji w roli uczestnika lub/ oraz prelegenta.

Administratorem danych osobowych podawanych podczas rejestracji Konta w Serwisie, zapisu na Newsletter oraz przy wypełnianiu formularzy zgłoszeniowych są organizatorzy konferencji SpreadIT.

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