VII edition of professional conference
dedicated to IT themes
14th of September 2019, Katowice

Conference paths

Software Architecture

Microservices, Command Query Responsibility Segregation, Ports and Adapters, Event Sourcing, Domain Driven Design, Test Driven Design, Event Driven Architecture, Clean Code and many more! Find out how to build great software while listening to war stories provided to you directly from a battlefield.

GameDev

Nowadays, video games are becoming more advanced and complex, so how can we keep up with them? What can we do to understand the process of their development? Within this pathway, we offer an enjoyable way of delving into secrets of creating these incredible virtual means of entertainment.

Software Craftsmanship

On this track you can listen about everything connected to personal development, Software Craftsmanship movement, Agile, Scrum, Kanban, modern project management methods like Management 3.0, how to be great at every job interview and finally which next move you should do with your career.
See relation from
sixth edition!

We will listen to

Arkadiusz Migała (DAZN)

What can we learn from other industries?

Personal Growth
Every day we live in our IT world, where we have certain laws and rules. But what if we look beyond …

What can we learn from other industries?

Every day we live in our IT world, where we have certain laws and rules. But what if we look beyond our industry? Construction, automotive, philosophy, business close to us and more: would we find there anything useful for us? Maybe some of them already exists with us and spotting them may help us communicate with people outside of IT? During this lecture we’ll consider this and try to look at it through our prism.

  Language: Polish
  Level: 
Topics
Personal Growth
Marcin Fliszta (Stats Perform)

Incremental development - how to NOT lose trust in 4 sprints.

Agile
During a Sprint Review, do you present an awesome REST API you have built in the last month so you …

Incremental development - how to NOT lose trust in 4 sprints.

During a Sprint Review, do you present an awesome REST API you have built in the last month so you can use it in future sprints to create a user interface? If your Product Owner asks about the final product do you answer “it’s done when it’s done, you don’t need to ask every sprint” or do you create small, complete functionalities, that your customer can check and give you feedback? During the presentation, I will show you why the second approach is much more valuable and could build trust between all the people involved in the project.

  Language: Polish
  Level: 
Topics
Agile
Łukasz Słowak (Wenkly Studio)

Creation and optimization 3D Assets in Unity, using Blender 3D and Substance Painter

3D Graphics
Starting to create a 3D object in Blender, which will then be an Asset in Unity, very important is …

Creation and optimization 3D Assets in Unity, using Blender 3D and Substance Painter

Starting to create a 3D object in Blender, which will then be an Asset in Unity, very important is the right pipeline, which consists of proper preparation of Low and High Poly objects, proper burning of all maps in Substance Painter, and proper import of the object into Unity. Without making mistakes, at the above-mentioned stages, we can be sure that our 3D object will look good and will be properly optimized, which will always positively affect the appropriate graphic performance in our project.

This knowledge, in addition to 3D designers, should also have programmers, devs, who will know what an appropriately prepared Asset in Unity should look like. Presented knowledge will be useful to both 3D designers and programmers who want to optimize or improve the graphics pipeline in their teams.

  Language: Polish
  Level: 
Topics
3D Graphics, Blender, Unity, Substance Painter, Optimization
Jarosław Ratajski (Engenius) / Daniel Pokusa (SpreadIT Crew) / Piotr Przybył (@piotrprz)

Maintaining software architecture - biggest problems and challenges

SpreadIT Talks Live
Every system has an architecture. Every architecture has good parts and bad parts. When it comes to …

Maintaining software architecture - biggest problems and challenges

Every system has an architecture. Every architecture has good parts and bad parts. When it comes to the maintenance we often need to make hard decisions. How to deal with them? How to keep your architecture in good condition during whole product life-cycle? These questions are just a pick of the iceberg. Lets try to tackle them and go deeper with two experts during LIVE SpreadIT Talks session!

Host:

Panelists:

  17:10 - 18:10, Aula A
  Language: Polish
  Level: 
Topics
SpreadIT Talks Live, Discussion panel, Architecture

This year lecturers

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Szanowny internauto

SpreadIT szanuje dane osobowe Użytkowników i spełnia wymogi ich ochrony wynikające z powszechnie obowiązujących przepisów prawa, a w szczególności z Rozporządzenia Parlamentu Europejskiego i Rady (UE) 2016/679 z dnia 27 kwietnia 2016 r. w sprawie ochrony osób fizycznych w związku z przetwarzaniem danych osobowych i w sprawie swobodnego przepływu takich danych oraz uchylenia dyrektywy 95/46/WE.

Dane osobowe podane w obrębie Serwisu i podczas kontaktu z organizatorami konferencji SpreadIT wykorzystywane są jedynie w celu umożliwienia uczestnikowi wzięcia udziału w konferencji w roli uczestnika lub/ oraz prelegenta.

Administratorem danych osobowych podawanych podczas rejestracji Konta w Serwisie, zapisu na Newsletter oraz przy wypełnianiu formularzy zgłoszeniowych są organizatorzy konferencji SpreadIT.

Dane Użytkownika są dostępne tylko dla organizatorów konferencji SpreadIT

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