VII edition of professional conference
dedicated to IT themes
14th of September 2019, Katowice

Conference paths

Software Architecture

Microservices, Command Query Responsibility Segregation, Ports and Adapters, Event Sourcing, Domain Driven Design, Test Driven Design, Event Driven Architecture, Clean Code and many more! Find out how to build great software while listening to war stories provided to you directly from a battlefield.

GameDev

Nowadays, video games are becoming more advanced and complex, so how can we keep up with them? What can we do to understand the process of their development? Within this pathway, we offer an enjoyable way of delving into secrets of creating these incredible virtual means of entertainment.

Software Craftsmanship

On this track you can listen about everything connected to personal development, Software Craftsmanship movement, Agile, Scrum, Kanban, modern project management methods like Management 3.0, how to be great at every job interview and finally which next move you should do with your career.
See relation from
sixth edition!

We will listen to

Jakub Gruszka (Liberty Global / UPC Polska)

Microservice performance at scale

Optimization
In this talk I’d like to guide you through the process of design – build – deploy – run - test and …

Microservice performance at scale

In this talk I’d like to guide you through the process of design – build – deploy – run - test and monitor robust microservice solutions. The biggest emphasize I will focus on performance testing and monitoring of applications using current leading open source solutions. Among other this will include detailed implementation patterns for Kubernetes, Prometheus, Grafana, ELK, JMeter.

  Language: English
  Level: 
Topics
Optimization, Performance, Programming, Tests
Adam Doligalski (NBC Sp. z o.o.)

Developer by Choice

Personal Growth
Programming today is very different from programming of 20 years ago. Developers have to face the …

Programming today is very different from programming of 20 years ago. Developers have to face the technological revolution and its new challenges. These challenges often require a completely different set of competences than in times when distributed programming was not as common as it is today.

During my presentation, I will describe my journey as a programmer with over 25 years of experience in the industry, who can boldly say "I like my job". I will recount my ups and downs that I’ve went through, and the lessons I’ve learned along the way. I will speak about the challenges and professional traps in my career.

I will also try to answer the question: What is the difference between "being a programmer" and "working as a programmer"? Is the programmer a profession or a vocation? Does good knowledge of technology mean being a good programmer? Or maybe a perfect knowledge of a particular language makes a great developer a great person? How to determine the profile of your skills, limitations and potential directions of professional development?

  Language: Polish
  Level: 
Topics
Personal Growth
Łukasz Hacura (Anshar Studios) / Maciej Pryc (Freelancer) / Aleksander Kauch (11 bit studios) / Damian Sobczak (Anshar Studios)

Am I a programmer or am I a developer? Programming games in 2019.

Discussion panel
Ten or twenty years back the difference between an engine programmer and a gameplay programmer was …

Ten or twenty years back the difference between an engine programmer and a gameplay programmer was on the level of stuff they coded in C++. The first one was building a framework, communicating with the hardware using SDKs like OpenGL or DirectX, while the gameplay programmer laid out the architecture for the game, and coded everything by hand, using the given framework, in C++. That sentiment is lost right now in 2019, when we have Unity, and Unreal, and even complex, high end in house engines, prevent us, from such approach. Gameplay programming is now closes to complex scripting, than it was ever before. But the evolution of tools, has left a hole in the industry – programmers struggle to find their place – they either become engine developers, like UE4 dev, or Unity dev, or they move on to other industries, where their pure programming skill is still needed. How do we tackle this problem as an industry? Is there even a problem?

  Language: Polish
  Level: 
Topics
Discussion panel, Programming, Future
Filip Szeląg (Techland) / Maciej Pryc (Freelancer) / Agnieszka Rumińska (Anshar Studios) / Klaudia Manteufel (Vixa Games) / Artur Reterski (Vile Monarch)

Gamedev's begginer kit

Discussion panel
Everyone who wants to become a member of a large gamedev family has many questions about the first …

Everyone who wants to become a member of a large gamedev family has many questions about the first steps in the industry. We will answer all of them! Well, not really, but we will share our insights and talk about some tips and tricks on how to start this amazing journey.

  Language: Polish
  Level: 
Topics
Discussion panel, Tips and tricks, Become gamedev

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Szanowny internauto

SpreadIT szanuje dane osobowe Użytkowników i spełnia wymogi ich ochrony wynikające z powszechnie obowiązujących przepisów prawa, a w szczególności z Rozporządzenia Parlamentu Europejskiego i Rady (UE) 2016/679 z dnia 27 kwietnia 2016 r. w sprawie ochrony osób fizycznych w związku z przetwarzaniem danych osobowych i w sprawie swobodnego przepływu takich danych oraz uchylenia dyrektywy 95/46/WE.

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