For the last few years I have been the lead programmer in two VR games: Detached and Telefrag VR. Both games have been released on PC and PS4 platforms. I would like to present some challenges encountered during the whole development process - some of them specific for the VR environment.
You probably know how to use the UE4 editor by now but maybe you want to learn something more or even start from scratch. In this presentation I will show various useful and nifty tips and tricks available within the editor. Some of them might be new, some might be obvious, other nearly useless but still cool, there are so many you will definitely find something for yourself. Perhaps you didn't even know such options are available within the UE4 so let me show a few live.
Lessons learned while creating fantastic worlds. I'll try to help you avoid bad decisions which can slow down the development, and hopefully sell a few tricks how to improve your workflow for concepting, gathering references, creating moodboards and overall world building. This talk should be useful mostly for artists, but also producents, team leaders and generalists.
Programming today is very different from programming of 20 years ago. Developers have to face the technological revolution and its new challenges. These challenges often require a completely different set of competences than in times when distributed programming was not as common as it is today.
During my presentation, I will describe my journey as a programmer with over 25 years of experience in the industry, who can boldly say "I like my job". I will recount my ups and downs that I’ve went through, and the lessons I’ve learned along the way. I will speak about the challenges and professional traps in my career.
I will also try to answer the question: What is the difference between "being a programmer" and "working as a programmer"? Is the programmer a profession or a vocation? Does good knowledge of technology mean being a good programmer? Or maybe a perfect knowledge of a particular language makes a great developer a great person? How to determine the profile of your skills, limitations and potential directions of professional development?