VII edition of professional conference
dedicated to IT themes
14th of September 2019, Katowice

Conference paths

Software Architecture

Microservices, Command Query Responsibility Segregation, Ports and Adapters, Event Sourcing, Domain Driven Design, Test Driven Design, Event Driven Architecture, Clean Code and many more! Find out how to build great software while listening to war stories provided to you directly from a battlefield.

GameDev

Nowadays, video games are becoming more advanced and complex, so how can we keep up with them? What can we do to understand the process of their development? Within this pathway, we offer an enjoyable way of delving into secrets of creating these incredible virtual means of entertainment.

Software Craftsmanship

On this track you can listen about everything connected to personal development, Software Craftsmanship movement, Agile, Scrum, Kanban, modern project management methods like Management 3.0, how to be great at every job interview and finally which next move you should do with your career.
See relation from
sixth edition!

We will listen to

Noemi Rozpara ()

Be a mobile UX superhero!

UX
I have one thesis for you: every programmer is also a UX guy. Do you agree? I hope I can convince …

Be a mobile UX superhero!

I have one thesis for you: every programmer is also a UX guy. Do you agree? I hope I can convince you! I’ll talk about the following problems and solutions: 

  • Why UX and good interface are not synonyms?
  • How to create beautiful and efficient app at the same time? 
  • How to choose the best library for you? Example based on React Native ecosystem.
  Language: Polish
  Level: 
Topics
UX
Jarosław Ratajski (Engenius) / Daniel Pokusa (SpreadIT Crew) / Piotr Przybył (@piotrprz)

Maintaining software architecture - biggest problems and challenges

SpreadIT Talks Live
Every system has an architecture. Every architecture has good parts and bad parts. When it comes to …

Maintaining software architecture - biggest problems and challenges

Every system has an architecture. Every architecture has good parts and bad parts. When it comes to the maintenance we often need to make hard decisions. How to deal with them? How to keep your architecture in good condition during whole product life-cycle? These questions are just a pick of the iceberg. Lets try to tackle them and go deeper with two experts during LIVE SpreadIT Talks session!

Host:

Panelists:

  17:10 - 18:10, Aula A
  Language: Polish
  Level: 
Topics
SpreadIT Talks Live, Discussion panel, Architecture
Łukasz Hacura (Anshar Studios) / Maciej Pryc (Freelancer) / Aleksander Kauch (11 bit studios) / Damian Sobczak (Anshar Studios)

Am I a programmer or am I a developer? Programming games in 2019.

Discussion panel
Ten or twenty years back the difference between an engine programmer and a gameplay programmer was …

Ten or twenty years back the difference between an engine programmer and a gameplay programmer was on the level of stuff they coded in C++. The first one was building a framework, communicating with the hardware using SDKs like OpenGL or DirectX, while the gameplay programmer laid out the architecture for the game, and coded everything by hand, using the given framework, in C++. That sentiment is lost right now in 2019, when we have Unity, and Unreal, and even complex, high end in house engines, prevent us, from such approach. Gameplay programming is now closes to complex scripting, than it was ever before. But the evolution of tools, has left a hole in the industry – programmers struggle to find their place – they either become engine developers, like UE4 dev, or Unity dev, or they move on to other industries, where their pure programming skill is still needed. How do we tackle this problem as an industry? Is there even a problem?

  Language: Polish
  Level: 
Topics
Discussion panel, Programming, Future
Jakub Pander (Carbon Studio)

Min-maxing UE4 - Mindful usage and navigation within the Editor

Level design
You probably know how to use the UE4 editor by now but maybe you want to learn something more or …

Min-maxing UE4 - Mindful usage and navigation within the Editor

You probably know how to use the UE4 editor by now but maybe you want to learn something more or even start from scratch. In this presentation I will show various useful and nifty tips and tricks available within the editor. Some of them might be new, some might be obvious, other nearly useless but still cool, there are so many you will definitely find something for yourself. Perhaps you didn't even know such options are available within the UE4 so let me show a few live.

  Language: Polish
  Level: 
Topics
Level design, Unreal Engine, Tips and tricks, Editor navigation

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Szanowny internauto

SpreadIT szanuje dane osobowe Użytkowników i spełnia wymogi ich ochrony wynikające z powszechnie obowiązujących przepisów prawa, a w szczególności z Rozporządzenia Parlamentu Europejskiego i Rady (UE) 2016/679 z dnia 27 kwietnia 2016 r. w sprawie ochrony osób fizycznych w związku z przetwarzaniem danych osobowych i w sprawie swobodnego przepływu takich danych oraz uchylenia dyrektywy 95/46/WE.

Dane osobowe podane w obrębie Serwisu i podczas kontaktu z organizatorami konferencji SpreadIT wykorzystywane są jedynie w celu umożliwienia uczestnikowi wzięcia udziału w konferencji w roli uczestnika lub/ oraz prelegenta.

Administratorem danych osobowych podawanych podczas rejestracji Konta w Serwisie, zapisu na Newsletter oraz przy wypełnianiu formularzy zgłoszeniowych są organizatorzy konferencji SpreadIT.

Dane Użytkownika są dostępne tylko dla organizatorów konferencji SpreadIT

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