VII edition of professional conference
dedicated to IT themes
14th of September 2019, Katowice

Conference paths

Software Architecture

Microservices, Command Query Responsibility Segregation, Ports and Adapters, Event Sourcing, Domain Driven Design, Test Driven Design, Event Driven Architecture, Clean Code and many more! Find out how to build great software while listening to war stories provided to you directly from a battlefield.

GameDev

Nowadays, video games are becoming more advanced and complex, so how can we keep up with them? What can we do to understand the process of their development? Within this pathway, we offer an enjoyable way of delving into secrets of creating these incredible virtual means of entertainment.

Software Craftsmanship

On this track you can listen about everything connected to personal development, Software Craftsmanship movement, Agile, Scrum, Kanban, modern project management methods like Management 3.0, how to be great at every job interview and finally which next move you should do with your career.
See relation from
sixth edition!

We will listen to

Jakub Kaźmierczak (Freelancer)

Working with chaos, using abstraction to your advantage

3D Graphics
People tend to like certain shapes, mostly based on their visual memory. While designing that could …

Working with chaos, using abstraction to your advantage

People tend to like certain shapes, mostly based on their visual memory. While designing that could cause problem by creating similar stuff. To solve that problem we need abstraction and randomness.

I will show how to by using 3d and AI create that randomness, how to approach it, what rules do i use to choose best output given and why that tools wouldn't save your ass while you lack fundamentals.

  Language: Polish
  Level: 
Topics
3D Graphics, Procedural generation, Illustration
Mateusz Stasch (Future Processing)

A Tale of Two Architectures

Architecture
We have a MONOLITH, right? Do we need anything else? If you think so, then we need to answer …

A Tale of Two Architectures

We have a MONOLITH, right? Do we need anything else? If you think so, then we need to answer ourselves: WHY?

Let’s go for a journey to find out why there is a need for something else than a monolith and how we can decide what it should be.

During the talk, I’ll show what is influencing architects during their work, and how to bring together conflicting requirements. Moreover, we’ll find out why sometimes this what (functional) we’re building does not determine what we’re going to deliver.

  Language: Polish
  Level: 
Topics
Architecture
Daniel Pokusa (SpreadIT Crew)

Our industry doesn't work!

Red chair
Last year during CoreDump conference I was able to give talk about our industry- ( LINK , VIDEO ). …

Our industry doesn't work!

Last year during CoreDump conference I was able to give talk about our industry- (LINK, VIDEO). From that time I've received a lot of feedback on this topic. I would like to share with you additional considerations. Because our industry still.. doesn't work. 

Original note for full presentation:

Our industry doesn’t work. During last 10 years of my experience I got a lot of discussions about problems in companies, recruitment process, software development, employees engagement. I did seen a lot of recurring problems myself.

Because of that during last two years I did start asking myself- why is that? Why companies try to convince us that we are one big family. And You - as a developer - should not disappoint Your family! And this means that you have to engage your heart. Everyday, during weekends, during occasional (or not) overtime. We are all in this together. Really? How do you think? Are we?

We ourselves are not saints either. Constant demands, requirements for technology, business, design, boss, color of chairs in the office. It’s so easy to change your job. Why not use this power? In the end, we are unique and privileged! Are we?

I would like to share with you thoughts on this topic. This talk will be a voice of many developers, managers, recruiters, product owners and clients I met during last two years with my comments. I would like to show you this disease without political correctness. And of course I would like to share with you my dream how can we heal our industry. Is this possible?

  15:50 - 16:05, Aula B
  Language: Polish
  Level: 
Topics
Red chair, Industry, Companies
Łukasz Hacura (Anshar Studios) / Maciej Pryc (Freelancer) / Aleksander Kauch (11 bit studios) / Damian Sobczak (Anshar Studios)

Am I a programmer or am I a developer? Programming games in 2019.

Discussion panel
Ten or twenty years back the difference between an engine programmer and a gameplay programmer was …

Ten or twenty years back the difference between an engine programmer and a gameplay programmer was on the level of stuff they coded in C++. The first one was building a framework, communicating with the hardware using SDKs like OpenGL or DirectX, while the gameplay programmer laid out the architecture for the game, and coded everything by hand, using the given framework, in C++. That sentiment is lost right now in 2019, when we have Unity, and Unreal, and even complex, high end in house engines, prevent us, from such approach. Gameplay programming is now closes to complex scripting, than it was ever before. But the evolution of tools, has left a hole in the industry – programmers struggle to find their place – they either become engine developers, like UE4 dev, or Unity dev, or they move on to other industries, where their pure programming skill is still needed. How do we tackle this problem as an industry? Is there even a problem?

  Language: Polish
  Level: 
Topics
Discussion panel, Programming, Future

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