During this lecture I will focus on 3D optimization. Specifically rendering on mobile devices. I will provide examples from my own experience working on a city builder game in which I had to overcome the efficiency of current hardware technology through software development. I will discuss shader complexity and give tips on their choice as well as share my experience with model batching to further decrease rendering time. Finally, I will cover the idea of splitting game logic between game ticks to save CPU usage.
Last year during CoreDump conference I was able to give talk about our industry- (LINK, VIDEO). From that time I've received a lot of feedback on this topic. I would like to share with you additional considerations. Because our industry still.. doesn't work.
Original note for full presentation:
Our industry doesn’t work. During last 10 years of my experience I got a lot of discussions about problems in companies, recruitment process, software development, employees engagement. I did seen a lot of recurring problems myself.
Because of that during last two years I did start asking myself- why is that? Why companies try to convince us that we are one big family. And You - as a developer - should not disappoint Your family! And this means that you have to engage your heart. Everyday, during weekends, during occasional (or not) overtime. We are all in this together. Really? How do you think? Are we?
We ourselves are not saints either. Constant demands, requirements for technology, business, design, boss, color of chairs in the office. It’s so easy to change your job. Why not use this power? In the end, we are unique and privileged! Are we?
I would like to share with you thoughts on this topic. This talk will be a voice of many developers, managers, recruiters, product owners and clients I met during last two years with my comments. I would like to show you this disease without political correctness. And of course I would like to share with you my dream how can we heal our industry. Is this possible?
You probably know how to use the UE4 editor by now but maybe you want to learn something more or even start from scratch. In this presentation I will show various useful and nifty tips and tricks available within the editor. Some of them might be new, some might be obvious, other nearly useless but still cool, there are so many you will definitely find something for yourself. Perhaps you didn't even know such options are available within the UE4 so let me show a few live.