Ray Marching is a technique used to render data on screen. Unlike rasterization it operates by using various data functions. This allows us to create outstanding effects, like 3D fractals, with a small amount of coding and almost no input data. Many programmers may not be aware of this technique and that is why it's time to SPREAD knowledge of IT!
The lecture will focus on the basics of Ray Marching and serve as a guide in the first steps to take. All examles will be shown in Shadertoy.
Everyone knows microservices, everyone uses them, everyone is happy with them. The cult of microservices has led to such madness that developers forgot what SOA is. Let's end this madness, fix the mistake that everybody is ashamed of and fill in microservices with the missing link that will complete them!
If you want to find out:
You've come to the right place!
In addition, you will learn about what microfrontends are, how to get to them, what is good in them, what is bad in them, and what problems you can come across using them. And all this based on the experience of creating an unique application.
Every day we live in our IT world, where we have certain laws and rules. But what if we look beyond our industry? Construction, automotive, philosophy, business close to us and more: would we find there anything useful for us? Maybe some of them already exists with us and spotting them may help us communicate with people outside of IT? During this lecture we’ll consider this and try to look at it through our prism.