VII edition of professional conference
dedicated to IT themes
14th of September 2019, Katowice

Conference paths

Software Architecture

Microservices, Command Query Responsibility Segregation, Ports and Adapters, Event Sourcing, Domain Driven Design, Test Driven Design, Event Driven Architecture, Clean Code and many more! Find out how to build great software while listening to war stories provided to you directly from a battlefield.

GameDev

Nowadays, video games are becoming more advanced and complex, so how can we keep up with them? What can we do to understand the process of their development? Within this pathway, we offer an enjoyable way of delving into secrets of creating these incredible virtual means of entertainment.

Software Craftsmanship

On this track you can listen about everything connected to personal development, Software Craftsmanship movement, Agile, Scrum, Kanban, modern project management methods like Management 3.0, how to be great at every job interview and finally which next move you should do with your career.
See relation from
sixth edition!

We will listen to

Jarosław Pałka (Neo4j)

Performance As Quality

Performance
Times change. IT systems have brutally invaded our lives, and software eats humanity for breakfast. …

Performance As Quality

Times change. IT systems have brutally invaded our lives, and software eats humanity for breakfast. In the meantime we carry 8 cores and 8 GB RAM in our pockets. The AMD presented a 12-core processor on the so-called consumer market, and Gmail is still stuck and sluggish when it is scrolled through emails. To edit a text file, we need 2 GB of RAM, and an application, which performs the same functions as IRC in the 90s, devours any amount of CPU and memory. And nobody cares. Hardware is cheaper than programmer's time... right? Since such words, like cloud or serverless, have dominated any architectural discussion, the lie repeated for years has become truth.

During the presentation, I would like to share with you the answer to the question posed in the title of the presentation: is efficiency quality? How to ensure the performance of your systems? Who is responsible for all this? (will we sadly discover at the end that the HR department?)?

How does all this relate to Krakow's smog?

How to start with performance testing, what techniques, tools and skills do we need to possess? And why "performance man" is the best profession in the world?

  Language: Polish
  Level: 
Topics
Performance, Quality
Paweł Młynarczyk (Onwelo)

GitOps in Practice

GitOps
GitOps is a way to manage Operations by Pull Request. In a world of clouds and microservices every …

GitOps is a way to manage Operations by Pull Request. In a world of clouds and microservices every change made by human hand without possibility to rollback changes could be catastrophic. In this short talk I will try to show you how GitOps works in real life with Git as a source of truth and how to deal with Continuous Delivery. Examples in Kubernetes and Flux CD. 

  11:35 - 11:50, Aula A
  Language: Polish
  Level: 
Topics
GitOps, Continuous Delivery, Kubernetes
Artur Reterski (Vile Monarch)

Pixel Art - Compendium

2D Graphics
Pixel art as trend is dying, but still this is great art style for making art and games. I would …

Pixel Art - Compendium

Pixel art as trend is dying, but still this is great art style for making art and games. I would talk about everything you have to know about pixel art - styles, techniques, tools, games, and many more.

  Language: Polish
  Level: 
Topics
2D Graphics, Pixel art, Indie dev
Jakub Kaźmierczak (Freelancer)

Working with chaos, using abstraction to your advantage

3D Graphics
People tend to like certain shapes, mostly based on their visual memory. While designing that could …

Working with chaos, using abstraction to your advantage

People tend to like certain shapes, mostly based on their visual memory. While designing that could cause problem by creating similar stuff. To solve that problem we need abstraction and randomness.

I will show how to by using 3d and AI create that randomness, how to approach it, what rules do i use to choose best output given and why that tools wouldn't save your ass while you lack fundamentals.

  Language: Polish
  Level: 
Topics
3D Graphics, Procedural generation, Illustration

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Szanowny internauto

SpreadIT szanuje dane osobowe Użytkowników i spełnia wymogi ich ochrony wynikające z powszechnie obowiązujących przepisów prawa, a w szczególności z Rozporządzenia Parlamentu Europejskiego i Rady (UE) 2016/679 z dnia 27 kwietnia 2016 r. w sprawie ochrony osób fizycznych w związku z przetwarzaniem danych osobowych i w sprawie swobodnego przepływu takich danych oraz uchylenia dyrektywy 95/46/WE.

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