VII edition of professional conference
dedicated to IT themes
14th of September 2019, Katowice

Conference paths

Software Architecture

Microservices, Command Query Responsibility Segregation, Ports and Adapters, Event Sourcing, Domain Driven Design, Test Driven Design, Event Driven Architecture, Clean Code and many more! Find out how to build great software while listening to war stories provided to you directly from a battlefield.

GameDev

Nowadays, video games are becoming more advanced and complex, so how can we keep up with them? What can we do to understand the process of their development? Within this pathway, we offer an enjoyable way of delving into secrets of creating these incredible virtual means of entertainment.

Software Craftsmanship

On this track you can listen about everything connected to personal development, Software Craftsmanship movement, Agile, Scrum, Kanban, modern project management methods like Management 3.0, how to be great at every job interview and finally which next move you should do with your career.
See relation from
sixth edition!

We will listen to

Noemi Rozpara ()

Be a mobile UX superhero!

UX
I have one thesis for you: every programmer is also a UX guy. Do you agree? I hope I can convince …

Be a mobile UX superhero!

I have one thesis for you: every programmer is also a UX guy. Do you agree? I hope I can convince you! I’ll talk about the following problems and solutions: 

  • Why UX and good interface are not synonyms?
  • How to create beautiful and efficient app at the same time? 
  • How to choose the best library for you? Example based on React Native ecosystem.
  Language: Polish
  Level: 
Topics
UX
Kamil Grodecki (One More Level)

Learning modern C++? Start with Cpp Core Guidelines

Programming
C++ is changing. Modern standard is no longer "C with classes". We have to move forward and Cpp …

Learning modern C++? Start with Cpp Core Guidelines

C++ is changing. Modern standard is no longer "C with classes". We have to move forward and Cpp Core Guidelines is the way to do it.
I will show you, how this guideline can improve your knowledge about modern C++. We should follow it to resolve conflits, to keep one coding standard and to avoid mistakes that others already made. It is great place to start learning about modern language syntax and safe, efficient, clear coding rules.

  Language: Polish
  Level: 
Topics
Programming, C++, Coding Guidelines
Łukasz Hacura (Anshar Studios) / Maciej Pryc (Freelancer) / Aleksander Kauch (11 bit studios) / Damian Sobczak (Anshar Studios)

Am I a programmer or am I a developer? Programming games in 2019.

Discussion panel
Ten or twenty years back the difference between an engine programmer and a gameplay programmer was …

Ten or twenty years back the difference between an engine programmer and a gameplay programmer was on the level of stuff they coded in C++. The first one was building a framework, communicating with the hardware using SDKs like OpenGL or DirectX, while the gameplay programmer laid out the architecture for the game, and coded everything by hand, using the given framework, in C++. That sentiment is lost right now in 2019, when we have Unity, and Unreal, and even complex, high end in house engines, prevent us, from such approach. Gameplay programming is now closes to complex scripting, than it was ever before. But the evolution of tools, has left a hole in the industry – programmers struggle to find their place – they either become engine developers, like UE4 dev, or Unity dev, or they move on to other industries, where their pure programming skill is still needed. How do we tackle this problem as an industry? Is there even a problem?

  Language: Polish
  Level: 
Topics
Discussion panel, Programming, Future
Sebastian Gola (Anshar Studios)

Pipeline optimization in environment creation process

3D Graphics
How can you speed up environment creation process? This presentation shows how new technologie…

Pipeline optimization in environment creation process

How can you speed up environment creation process?

This presentation shows how new technologies and solutions can be used in projects and how to adapt them without making basic pipeline errors in environment art. We will look on high level of pipeline process to seek the solutions on how to speed it up.

  Language: Polish
  Level: 
Topics
3D Graphics, Environment art, Pipeline optimization, Production

This year lecturers

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Szanowny internauto

SpreadIT szanuje dane osobowe Użytkowników i spełnia wymogi ich ochrony wynikające z powszechnie obowiązujących przepisów prawa, a w szczególności z Rozporządzenia Parlamentu Europejskiego i Rady (UE) 2016/679 z dnia 27 kwietnia 2016 r. w sprawie ochrony osób fizycznych w związku z przetwarzaniem danych osobowych i w sprawie swobodnego przepływu takich danych oraz uchylenia dyrektywy 95/46/WE.

Dane osobowe podane w obrębie Serwisu i podczas kontaktu z organizatorami konferencji SpreadIT wykorzystywane są jedynie w celu umożliwienia uczestnikowi wzięcia udziału w konferencji w roli uczestnika lub/ oraz prelegenta.

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